Author: mogli

Augmented Reality

Augmented Reality; generally speaking just implies an addition of information to the “world” we experience as reality. However, AR may inhibit a desired assisted nature depending on the task and context. This can be achieved using AR apps that overlay virtual information directly over real-world input. For instance, overlay information may be simple annotations that Read More …

Pipeline Programming with Maya and QT Designer

Intro Maya has a large array of functionality and its uses reach from game creation, over movie production and to architecture visualizations. Its extensibility and wide spectrum of customization are properties which help define the software as an industry standard. There are many third party applications that can be found on the Internet that help Read More …

What is a 3D Production Pipeline?

In this write-up I’m going to address some universal best practices’ regarding project organization (in computer game and 3D animation), game specific pipeline stages and pipeline programming in Autodesk Maya and QT Design. Intro Depending on the field, Game or 3D Animation, one will notice differences within the pipeline architecture. There are, however, universal conventions Read More …